Card games have been a popular pastime for centuries, offering endless hours of fun and friendly competition. Here is a detailed guide to 20 engaging card games specifically designed for two players, including clear step-by-step instructions, scoring methods and turn-taking rules.
1. Gin Rummy #
Objective: To score points by forming matched sets (three or four cards of the same rank) or runs (three or more sequential cards in the same suit).
How to Deal:
- Deal 10 cards to each player.
- Place the remaining deck face-down as the stockpile.
- Flip the top card face-up beside it as the discard pile.
Rules & How to Play:
- Players alternate turns drawing from either the stockpile or discard pile.
- After drawing, discard one card.
- A player can knock to end the round if their unmatched cards total 10 or less.
- The opponent has one last turn to lay off unmatched cards.
Scoring:
- Points equal to the opponent’s unmatched cards.
- Bonus points for “Gin” (all cards matched).

2. War #
Objective: To win all cards from your opponent.
How to Deal:
- Deal entire deck evenly between two players, face-down.
Rules & How to Play:
- Players simultaneously flip the top card.
- Higher card wins both cards.
- In case of a tie (War), each player lays down three cards face-down and one card face-up; higher face-up card wins all cards.
Scoring:
- Player winning all 52 cards wins the game.

3. Speed #
Objective: To quickly get rid of all your cards.
How to Deal:
- Each player gets 20 cards, with 5 face-up piles of one card each in front of them.
- Two single cards placed face-down in the center.
Rules & How to Play:
- Players simultaneously flip the central cards.
- Place your cards sequentially onto either central pile.
- Refill from personal deck when stuck.
Scoring:
- First player with no cards left wins.

[Continue detailing the following games similarly: Slapjack, Crazy Eights, Go Fish, Spit, Cribbage, Kings in the Corner, Egyptian Rat Screw, Beggar My Neighbor, Rummy, Double Solitaire, Blackjack, Piquet, Cassino, Snap, Old Maid, German Whist, Tonk.]
Illustration: Gin Rummy setup and scoring.
4. Slapjack #
Objective: Win all cards by being quickest to slap the pile when a Jack appears.
How to Deal:
- Entire deck evenly between two players, cards face-down.
Rules & How to Play:
- Players alternate turning cards face-up onto center pile.
- Slap pile first when Jack appears to win pile.
- False slap gives cards to opponent.
Scoring:
- First player collecting all cards wins.

5. Crazy Eights #
Objective: First player to discard all cards wins.
How to Deal:
- Each player gets 7 cards; remaining deck is draw pile.
- Flip top card face-up to start discard pile.
Rules & How to Play:
- Match discard pile by rank or suit.
- Eights are wildcards, playable anytime, player names new suit.
- Draw if unable to play.
Scoring:
- Opponent’s remaining cards count as points. Lower score wins.

6. Go Fish #
Objective: Collect most sets of four cards (books).
How to Deal:
- Each player gets 7 cards; remaining deck is “pond.”
Rules & How to Play:
- Players ask opponent for specific rank.
- Receive requested cards if opponent has; else “Go Fish” from pond.
- Form books of four matching ranks to score.
Scoring:
- Player with most books at end wins.

7. Spit #
Objective: Be first to get rid of all cards by rapidly placing them sequentially.
How to Deal:
- Deal 26 cards each player; arrange in five piles face-down, top cards face-up.
- Remaining cards in player’s draw pile.
Rules & How to Play:
- Simultaneously flip card into center piles.
- Rapidly place sequential cards (ascending or descending) from piles.
- Replenish from draw pile when stuck.
Scoring:
- First player emptying tableau piles and draw pile wins.

8. Cribbage #
Objective: Reach exactly 121 points by forming combinations.
How to Deal:
- Deal 6 cards each; each player discards two cards forming the “crib.”
Rules & How to Play:
- Players alternate placing cards, counting cumulative points (15 and 31 important).
- Scoring through pairs, runs, and totals of 15 or 31.
- Cards scored at end of hand and crib.
Scoring:
- First player reaching exactly 121 points wins.

9. Kings in the Corner #
Objective: Be the first player to get rid of all your cards.
How to Deal:
- Deal seven cards to each player.
- Place the remaining cards face-down to form the draw pile.
- Flip four cards face-up around the draw pile, forming the corners.
Rules & How to Play:
- Players take turns drawing one card and then playing any eligible cards.
- Cards are played onto corners in descending rank and alternating colors.
- Kings start a new pile at the corners.
Scoring:
- The first player to discard all cards wins; opponents score points equal to cards remaining in their hands.

10. Egyptian Rat Screw #
Objective: Win all the cards from opponents.
How to Deal:
- Deal cards evenly among players, face-down.
Rules & How to Play:
- Players alternately flip cards onto a central pile.
- Slap pile when special combinations appear (e.g., doubles or sandwich).
- Face cards require opponents to place cards until another face card or lose pile.
Scoring:
- Player winning all cards is the winner.

11. Beggar My Neighbor #
Objective: Win all cards from your opponent.
How to Deal:
- Entire deck dealt evenly between players, face-down.
Rules & How to Play:
- Players alternate flipping cards; face cards require opponents to play a specific number of cards.
- Failure to produce face cards results in the opponent winning the pile.
Scoring:
- The player collecting all cards wins.

12. Rummy #
Objective: Form matched sets (three or four cards of the same rank) or runs (three or more sequential cards in the same suit).
How to Deal:
- Each player is dealt 10 cards; remaining cards form the stockpile.
- Flip the top card to form the discard pile.
Rules & How to Play:
- Players take turns drawing from the stock or discard pile and discarding one card.
- Players meld sets or runs on the table when they have the required combinations.
- The first player to discard all cards wins the round.
Scoring:
- Opponents count the value of remaining cards; scores are tallied over multiple rounds.

13. Double Solitaire (Competitive Solitaire) #
Objective: Be the first player to successfully build your cards onto foundation piles.
How to Deal:
- Each player has their own full deck and deals standard solitaire layout with seven tableau piles.
Rules & How to Play:
- Players simultaneously play solitaire, sharing foundation piles.
- Cards must be built up by suit from Ace to King in the shared foundation piles.
- Players may place cards onto opponents’ tableau if applicable.
Scoring:
- First player who places all cards onto foundation piles wins.

14. Blackjack (21) #
Objective: Achieve a hand value closer to 21 than your opponent without going over.
How to Deal:
- Dealer gives two cards to each player, one face-up and one face-down.
Rules & How to Play:
- Players decide to hit (draw more cards) or stand (keep current hand).
- Face cards worth 10 points, Aces either 1 or 11 points.
- Exceeding 21 points (busting) results in an automatic loss.
Scoring:
- Closest hand to 21 without busting wins the round.

15. Piquet #
Objective: To score the highest number of points through combinations, sequences, and card ranks.
How to Deal:
- Remove 2-6 cards from the deck.
- Deal 12 cards to each player in batches of two or three.
- Remaining eight cards form the talon.
Rules & How to Play:
- Players exchange unwanted cards from the talon to improve their hands.
- Play cards in turns, aiming to win tricks.
- Score combinations (point, sequence, set, and tricks).
Scoring:
- Highest total score after six rounds wins.

16. Cassino #
Objective: Capture cards from the table to accumulate points.
How to Deal:
- Deal four cards to each player.
- Place four cards face-up on the table.
Rules & How to Play:
- Players alternate turns playing one card to capture matching cards or combinations on the table.
- Cards left uncaptured remain on the table.
- Deal more cards after hands empty.
Scoring:
- Points earned for most cards, most spades, ten of diamonds, two of spades, and aces.

17. Snap #
Objective: Win all cards by quickly recognizing and claiming matching cards.
How to Deal:
- Entire deck evenly distributed face-down.
Rules & How to Play:
- Players flip cards onto a central pile in turns.
- First player to shout “Snap!” and cover the pile when matching ranks appear wins the pile.
Scoring:
- First player with all cards wins.

18. Old Maid (Modified for Two) #
Objective: Avoid ending the game with the unmatched card.
How to Deal:
- Remove one queen (Old Maid).
- Deal all cards evenly between players.
Rules & How to Play:
- Players discard pairs immediately.
- Alternate drawing one random card from opponent’s hand.
- Discard pairs continuously.
Scoring:
- Player left with Old Maid loses.

19. German Whist #
Objective: Win majority of the final 13 tricks.
How to Deal:
- Deal 13 cards to each player.
- Flip top card of remaining deck to set trump suit.
Rules & How to Play:
- Players alternate playing cards, trying to win tricks by following suit or playing trump.
- The winner of a trick leads next.
Scoring:
- Player winning the most tricks wins.

20. Tonk #
Objective: Discard all cards by forming sets and runs quickly or have the lowest point total.
How to Deal:
- Deal five cards to each player.
Rules & How to Play:
- Players draw and discard, forming sets (same rank) or runs (sequential suits).
- Declare “Tonk” if dealt hand totals 50 or less immediately.
- Game ends when a player discards all cards or knocks to challenge the lowest score.
Scoring:
- Lowest point total at the end wins; immediate Tonk results in automatic win.

Conclusion #
Playing card games offers not only entertainment but also strengthens cognitive skills, strategic thinking, and social interaction. Whether you prefer the strategic depth of Gin Rummy or the quick pace of War, these two-player card games provide engaging options for every taste.
